Mobile platform development:
We created a mobile client for a server based game. This included a rework of the client-server based front end architecture to match platform UX standards.
UI & UX design then was coordinated with the server developer in live operation. To avoid user pain, I created a priorization matrix for interfaces, interaction standards and game play feedback.
UI Art included a complete redesign and creation of all frond end assets. I also developed a 3D asset based icon visualization to circumvent memory limits. We essentially re-created hundred of bitmap based icons in flat 3D, using texture pages for gradients.
This allowed for lossless image enhancement, which was a requirement for high resolution mobile devices. The results could also be rotated and zoomed nicely, without pixelation artifacts.