I like to think that at the start of every game is a core experience that exists in the creator’s mind.
Finding this core experience is the best place to start.
Now, from this I can create a network of elements (features) that in turn will be the basis for
- Game mechanics: the verbs we let players use to play the game
- Elements: all the content required to allow playing the game
- Adjectives: the how of the verbs and elements; mood, style, all the emotions conveyed outside the interactive experiences