Game Design

Tova Sarah BELE (she/her)
Vienna – AUSTRIA
Linkedin.com/in/tovabele

Tova Sarah BELE (she/her)
Vienna – AUSTRIA
Linkedin.com/in/tovabele

Production

I have been part of a lot of different creation processes during production.

Once the designs exists in an at least fundamental form, when prototypes have proven game play elements, and toolchain (workflow of pipelines) are established, we leave pre-production and enter production: the process of filling up the game play elements and features.

  • Level design and creation: using all methods of planning, scripting and modelling game worlds.
  • Character creation, rigging, setup: I am experienced in using classic and up-to-date software packages to create or edit characters. Usually I work with concept artists, modelers, animators and programmers to bring characters into the game.
  • UI creation and animation: I have long term image creation and manipulation know-how: pixel art, vector tools and the combination of both; I like using Miro boards to coordinate, Figma and similar to test UX, then implement the UI in whatever the game engine and target hardware supports
  • Story writing, scripting, direction. From the classic ‘movie style’ script format to interactive Twine trees