Game Design

Tova Sarah BELE (she/her)
Vienna – AUSTRIA
Linkedin.com/in/tovabele

Tova Sarah BELE (she/her)
Vienna – AUSTRIA
Linkedin.com/in/tovabele

Prototyping

Prototypes are essential once we have at least one interaction (usually verbs) defined; ideally in conjunction with a core experience that the game is about.
Through this lens we can assess if the specific game play element supports the experience.

  • Paper prototypes in my experience work well for meta game and strategic choices.
  • Playables done in Unity, Game Maker, Construct, Phython, Unreal editor are a great way to test the physicality of real time interactions.
  • Discard each prototype once it has proven the point; even if the outcome was that the idea doesn’t communicate, which is also an important conclusion.