Creative Direction:
After creating a working VR prototype, I pitched the game to the company green lighting committee. We then proceeded to create the game, under my creative direction. I created the initial story, setting, characters and game play concept.
I was also part of the funding team, applying for funding and successfully spoke in front of the committee to receive the grant. I worked closely with producers and company creative direction throughout the project. When the team grew I onboarded a level designer onto the game play scripting process, passed on writing to a external writer for outline, and internal writer for dialogs.
Audio and music direction
included regular direction of game-play based compositions and style, which I developed in tandem with the composer.
Cinematics, Character animation & scripting:
All character animations were based on 3rd party assets, subsequently edited in Maya to fit the requirements. Character scripting was done in-engine in conjunction with dialog editing.
Environment concept & design:
I created to complete game world layout to fit the setting and story. This involved sketching, research of historical accurate (1970ies Barcelona) architecture, creation of mood boards, 3D blocking of buildings, creating texturing and shading guidelines and finally placing and editing the artist’s creations in game.
I added navigation elements once the block out was done.
Finally I created a chapter-based time of day look that varied the game environment based on the story progress. We also visualized a change of weather to fit the story mood.
futurezone Award
Game of the Year
2020
Taipei Game Show
Finalist Best Narration
2021
German Developer Awards
Nominee Best Indie Game
2020
DevGAMM Awards Nominee
Excellence Narrative & Audio
2020