UI tech art: This was work in the proprietary snowdrop engine editor. The real-time graph editor was used for all UI elements and animation.
HUD tech art: I created node for in-game HUD visualization of game data, wired with artistic assets. This required managing specifications of game code with artists, communicating with art & game play direction and implementation.
Event visuals animation: Custom animations for game events were scripted for real-time display with context sensitive variations.
In-game & pause menus: I created menu pages, entries and dynamic screens for game progress, settings, save games, progression and the in-game knowledge base. This involved both art assets and node scripting.
All UI had to work on multiple platforms, resolutions and with swappable input devices without reloading.